Berkas:Sirius type double star animation 1.gif

Sirius_type_double_star_animation_1.gif (800 × 600 piksel, ukuran berkas: 5,06 MB, tipe MIME: image/gif, ulang, 100 bingkai, 5,0 d)

Berkas ko dari Wikimedia Commons, mungkin juo d dipakai dalam proyek lain. Katarangan dari lamannyo ado di bawah.

Ikhtisar

Katarangan
English: Star pair like Sirius. Artist rendering.
Tanggal
Sumber Karya surang
Pambuek Merikanto

POV-Ray and ImageMagick source code

ImageMagick script

magick convert -delay 5 -loop 0 *.png sirius_type_double_star_animation_1.gif

POV-Ray 3.8 .ini file

POV-Ray animation ini file

Antialias=Off Antialias_Threshold=0.1

Antialias_Depth=2 Quality=11

Input_File_Name="sirisu3.pov"

Initial_Frame=1 Final_Frame=100 Initial_Clock=0 Final_Clock=360

Cyclic_Animation=on Pause_when_Done=off

POV-Ray 3.8 source code

///////////////////////////// // // Sirius-type double star // // POV-Ray 3.8 source code // // 30.9.2023 v 0000.0001 // /////////////////////////////

  1. include "functions.inc"
  2. include "rand.inc"
  3. include "shapes3.inc"


  1. declare tau_ofset=90;
  1. declare taunolla=clock+tau_ofset;
  1. declare randi1=rand(1);
  2. declare randi2=rand(2);
  3. declare randi3=rand(3);
  1. declare tau1=radians(taunolla);
  2. declare tau2=radians(taunolla+180.0);
  1. declare ra=3;
  2. declare rb=3;
  3. declare ax = sin(tau1)*ra+0.5;
  4. declare ay = cos(tau1)*ra;
  1. declare bx = sin(tau2)*rb-0.5;
  2. declare by = cos(tau2)*rb;

//## stella atmosphere

  1. declare atm_thickness1=1.5 ;


  1. declare samples1=30; // media samples, greater value slower to render


camera { location <0,25,-150>*1 look_at 0 angle 5 }

  1. macro convection_pigment(c)

crackle pigment_map{ [0.0 rgb c*0.2] [0.2 rgb c] [0.9 rgb c] [1.0 rgb 1.0]

} warp{turbulence 1}

  1. end


  1. declare stella_object_type_1= object {
        sphere {0,1 } 
   // ovus {1,0.7 rotate x*90 rotate y*-90}
   //object { Egg_Shape (1.15,1.55)  rotate x*90 rotate y*-90}
   

// texture { pigment {color rgb <1,1/2,0>} finish {ambient 0 }} }

  1. declare stella_object_type_2= object {
        difference 
       {
        sphere {0,1+atm_thickness1 } 
        sphere {0,1.001 } 
       }

}

//#declare star_pigment_1= pigment { wrinkles turbulence 0.4 scale 0.005 translate taunolla/360 color_map { [0 color rgb starcolor1a] [1 color rgb starcolor1c] } }


  1. macro makestar1(color1, color2, color3, color4)

object { union {


  // main sequence stella

object {

 object { stella_object_type_1  }   
 // texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

   texture { 
     wrinkles scale 0.02
 //   granite  scale 0.1
         translate x*tau1*0.2
   warp { turbulence 0.5 }
   texture_map {

     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1/2}]  
     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 2/5}]   
     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.2}]    
 } 
          
 
} // ...tex
        
   scale 1
} // stella object
 


// stella korona try 1

object {
 object {stella_object_type_2}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*3/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
          // #declare qq=tau1/(pi*2);
          
 function {   
       pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )  
//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)
//   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),z)  
   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),2)  
  • 0.5

+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 }

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*3] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
//  scale 1.0+atm_thickness1

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


  1. macro makestar2(color1, color2, color3, color4)

object { union {

  // main sequence stella

object {

 object { stella_object_type_1  }   
  texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

// texture {

//     wrinkles scale 0.02
 //   granite  scale 0.1
//         translate x*tau1*0.2
//   warp { turbulence 0.5 }
//   texture_map {

//     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
//     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.6}]  
//     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.4}]   
//     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.0}]    

// }

          // } // ...tex
        
   scale 1
} // stella object
 


// stella korona2 try 1

object {
 object {stella_object_type_1}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*1/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
      //    #declare qq=tau1/(pi*2);
 function {   

// pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )


//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)

// * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.1), 1,1),1/1) //*0.5 //+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 // pow( 1/3*sqrt(4*(x*x+y*y+z*z)),-5 )*1

pow(f_spherical(x,y,z),2)*2
*f_wrinkles(x,y,z) *2
  • pow( f_granite( atan2(x,y)/2, atan2(x,z)/2,atan2(y,z)/2),1/1)

}

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*20] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
  scale 3

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


// star 1

  #declare color1=<1,1,1>*1.2;
#declare color2=<1,1,1,0>*1.2;   
  1. declare color3=<1,1,1.4>*1;
#declare color4=<1,1,1.4,0>*1;  


union {

makestar1(color1, color2, color3, color4 )    
  scale 1.68*1   
   rotate taunolla
// scale 1
    translate <ax,0,ay>*1 
  }

// star 2

  #declare color1=<1,1,2>*2;
#declare color2=<1,1,3,0>;   
  1. declare color3=<1,1,1.5>*2;
#declare color4=<1,1,1.5,0>;  

union {

makestar2(color1, color2, color3, color4 )   
   rotate taunolla 
   scale 1/5
    translate <bx,0,by>*1 
  }

Lisensi

Ambo, pamegang hak cipta karya ko, basamo ko malakekan berkas ko jo lisensi barikuik:
w:en:Creative Commons
atribusi babagi sarupo
Berkas ini dilisensikan di bawah lisensi Creative Commons Atribusi-Berbagi Serupa 4.0 Internasional.
Sanak bebas:
  • untuak babagi – untuak manyalin, manyebarkan, jo mangirimkan karya
  • untuak mancampua – untuak mangadaptasi karya
Di bawah kondisi barikuik:
  • atribusi – Sanak musti maagiah atribusi karya ko jo caro nan ditantuan dek pambuek atau pamacik lisensi (tapi indak jo caro apo pun nan mancaminkan Sanak dipaso atau panggunoan Sanak pado karya tasabuik).
  • babagi sarupo – Kok Sanak maubah, mangganti, atau mambuek turunan dari materi ko, Sanak musti manyebaluaskan jariah Sanak di bawah lisensi nan samo jo materi asali.

Captions

Add a one-line explanation of what this file represents
Double star that has A-spectral class star and white dwaf

Items portrayed in this file

menggambarkan Indonesia

status hak cipta Indonesia

berhak cipta Indonesia

30 September 2023

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